SHOHO RELEASE MUSEUM

Nine releases.
One strange fossil record.

Artwork, chronology, genre changes and development context from the back catalog.

Parking Cop Simulator artwork
2017 · Simulation / Comedy

Parking Cop Simulator

One of the games from Shoho’s first release year. Its premise made the mundane act of parking enforcement the entire fantasy.

Development / catalog fact

One of the games from Shoho’s first release year. Its premise made the mundane act of parking enforcement the entire fantasy.

Reading Simulator artwork
2017 · Simulation

Reading Simulator

Released in the same first-year burst as Parking Cop Simulator, showing the studio’s early appetite for turning ordinary activities into game premises.

Development / catalog fact

Released in the same first-year burst as Parking Cop Simulator, showing the studio’s early appetite for turning ordinary activities into game premises.

Hiking Simulator 2017 artwork
2017 · Exploration

Hiking Simulator 2017

Part of Shoho’s earliest catalog and an example of the literal-title era of the studio.

Development / catalog fact

Part of Shoho’s earliest catalog and an example of the literal-title era of the studio.

Hiking Simulator 2018 artwork
2018 · Exploration

Hiking Simulator 2018

A return to the hiking concept one year later, making it one of the earliest repeated ideas in the catalog.

Development / catalog fact

A return to the hiking concept one year later, making it one of the earliest repeated ideas in the catalog.

Creatio Ex Nihilo: Aition artwork
2018 · RPG / Choice

Creatio Ex Nihilo: Aition

An early move toward choice-heavy storytelling, years before Text Me Back expanded branching into a much larger social system.

Development / catalog fact

An early move toward choice-heavy storytelling, years before Text Me Back expanded branching into a much larger social system.

CRYPTIC artwork
2020 · Interactive Fiction

CRYPTIC

A typed interactive-fiction experiment centered on puzzles, choices and survival. It is one of the clearest ancestors of Shoho’s modern narrative obsession.

Development / catalog fact

A typed interactive-fiction experiment centered on puzzles, choices and survival. It is one of the clearest ancestors of Shoho’s modern narrative obsession.

Hamster Logic 3D artwork
2021 · Puzzle

Hamster Logic 3D

The release immediately after CRYPTIC swerved from interactive fiction to geometric puzzle design. Genre loyalty was clearly optional.

Development / catalog fact

The release immediately after CRYPTIC swerved from interactive fiction to geometric puzzle design. Genre loyalty was clearly optional.

Dungeon Chest artwork
Catalog · Game

Dungeon Chest

One of the stranger artifacts in a back catalog that rarely repeats itself for long.

Development / catalog fact

One of the stranger artifacts in a back catalog that rarely repeats itself for long.

Phantast artwork
Catalog · Game

Phantast

A surviving piece of Shoho’s older catalog, preserved here as part of the studio’s archaeology.

Development / catalog fact

A surviving piece of Shoho’s older catalog, preserved here as part of the studio’s archaeology.

DEVELOPMENT RELICS

Things worth preserving.

REL-001

Literal-title era

Parking Cop Simulator, Reading Simulator and the Hiking titles say exactly what they are. The titles themselves became part of the joke and the pitch.

REL-002

Narrative mutation

Creatio and CRYPTIC show the route from compact choice experiments toward the much larger relationship machinery of Text Me Back.

REL-003

Genre whiplash

CRYPTIC to Hamster Logic 3D is interactive fiction to geometric puzzle game in consecutive releases.

REL-004

The modern split

The current studio slate now spans narrative games and consumer products rather than a single game genre.