Artwork, chronology, genre changes and development context from the back catalog.
2017 · Simulation / Comedy
Parking Cop Simulator
One of the games from Shoho’s first release year. Its premise made the mundane act of parking enforcement the entire fantasy.
Development / catalog fact
One of the games from Shoho’s first release year. Its premise made the mundane act of parking enforcement the entire fantasy.
2017 · Simulation
Reading Simulator
Released in the same first-year burst as Parking Cop Simulator, showing the studio’s early appetite for turning ordinary activities into game premises.
Development / catalog fact
Released in the same first-year burst as Parking Cop Simulator, showing the studio’s early appetite for turning ordinary activities into game premises.
2017 · Exploration
Hiking Simulator 2017
Part of Shoho’s earliest catalog and an example of the literal-title era of the studio.
Development / catalog fact
Part of Shoho’s earliest catalog and an example of the literal-title era of the studio.
2018 · Exploration
Hiking Simulator 2018
A return to the hiking concept one year later, making it one of the earliest repeated ideas in the catalog.
Development / catalog fact
A return to the hiking concept one year later, making it one of the earliest repeated ideas in the catalog.
2018 · RPG / Choice
Creatio Ex Nihilo: Aition
An early move toward choice-heavy storytelling, years before Text Me Back expanded branching into a much larger social system.
Development / catalog fact
An early move toward choice-heavy storytelling, years before Text Me Back expanded branching into a much larger social system.
2020 · Interactive Fiction
CRYPTIC
A typed interactive-fiction experiment centered on puzzles, choices and survival. It is one of the clearest ancestors of Shoho’s modern narrative obsession.
Development / catalog fact
A typed interactive-fiction experiment centered on puzzles, choices and survival. It is one of the clearest ancestors of Shoho’s modern narrative obsession.
2021 · Puzzle
Hamster Logic 3D
The release immediately after CRYPTIC swerved from interactive fiction to geometric puzzle design. Genre loyalty was clearly optional.
Development / catalog fact
The release immediately after CRYPTIC swerved from interactive fiction to geometric puzzle design. Genre loyalty was clearly optional.
Catalog · Game
Dungeon Chest
One of the stranger artifacts in a back catalog that rarely repeats itself for long.
Development / catalog fact
One of the stranger artifacts in a back catalog that rarely repeats itself for long.
Catalog · Game
Phantast
A surviving piece of Shoho’s older catalog, preserved here as part of the studio’s archaeology.
Development / catalog fact
A surviving piece of Shoho’s older catalog, preserved here as part of the studio’s archaeology.
DEVELOPMENT RELICS
Things worth preserving.
REL-001
Literal-title era
Parking Cop Simulator, Reading Simulator and the Hiking titles say exactly what they are. The titles themselves became part of the joke and the pitch.
REL-002
Narrative mutation
Creatio and CRYPTIC show the route from compact choice experiments toward the much larger relationship machinery of Text Me Back.
REL-003
Genre whiplash
CRYPTIC to Hamster Logic 3D is interactive fiction to geometric puzzle game in consecutive releases.
REL-004
The modern split
The current studio slate now spans narrative games and consumer products rather than a single game genre.