Independent studio · Viborg, Denmark

Games. Apps.
Things worth caring about.

Shoho Games creates games, consumer apps, and interactive experiences with a strong identity. Different formats. Different audiences. The same goal: build something people genuinely want to come back to.

Shoho Games. Stories. Experiences. Connections.
EST. 2017 GAMES · APPS · INTERACTIVE EXPERIENCES SCROLL ↓

One studio.
Different worlds.
Strong ideas.

The medium changes. The point of view does not.

Shoho Games started releasing PC games in 2017. Today the studio also builds consumer apps, moving between fictional worlds and products designed to matter in real life.

A narrative game, a recovery platform, and an international dating app may look completely different on the surface. Underneath, the work is driven by the same things: identity, progression, emotion, human behavior, and a reason for the user to care what happens next.

2017Founded
9Steam releases
3Current public projects

Three projects.
Three different reasons to care.

Shoho Games is currently expanding beyond its original PC-game roots. The active slate now spans narrative entertainment, self-improvement software, and international dating.

Narrative game · In development

Text Me Back

A cinematic story where relationships, choices, and consequences are the game.

Shoho Games’ largest game project to date is an episodic third-person narrative experience built around characters, conversation, mystery, and decisions that meaningfully shape what follows.

Story richChoices matterThird personEpisodic

More will be revealed when it is ready.

Recovery platform · WebRR

Turn recovery into a climb.

RebootRanks is a competitive porn and masturbation recovery platform built to make progress visible and momentum hard to ignore. Streaks, XP, ranks, Battle Mode, challenges, community, recovery tools, and human accountability turn quitting into something active instead of passive.

Streaks + ranksBattle ModeCommunityAccountability
International dating · In developmentGI

Your person could be anywhere.

GO INTERNATIONAL! Dating is being built for people who are serious about looking beyond their own country. Rich profiles, values and compatibility, global discovery, and community features are designed around one simple idea: the right person should not be filtered out by a border.

Global discoveryCompatibilitySerious datingCommunity

No percentages.
Just where the work lives.

Projects move through different kinds of work at different speeds. Pulse shows the current phase without pretending creative development is a loading bar.

01 · NARRATIVE GAMETEXT ME BACK
PRODUCTION
02 · RECOVERY PLATFORMREBOOTRANKS
LIVE
03 · INTERNATIONAL DATINGGO INTERNATIONAL!
PRODUCTION
04 · NARRATIVE GAMEMY IMMORTAL WORLD
EARLY PLANNING

Small transmissions
from the studio.

Not every update needs a press release. Signals are short notes from whatever part of Shoho is currently humming.

AUG 2026TEXT ME BACK

Evergreen is escaping the game.

The Text Me Back website is growing into a fictional web of school pages, local archives, character profiles, messages, and other fragments from Evergreen.

AUG 2026IN THE LAB

My Immortal World enters the public lab.

The concept now has a public early-planning dossier. It is still an idea under pressure, not a release promise.

AUG 2026STUDIO

Shoho gets a memory.

The new Passport, Vault museum, Studio OS, and artifact system turn the company site into something visitors can actually explore instead of merely read.

Ideas before
they become promises.

Not every project begins with a release date. Some start as a premise, a world, or a mechanic strong enough to keep pulling attention back.

CONCEPT DOSSIERSSome files are open. Some stay blacked out.
Open the dossier room →
Early planning · Narrative gameNO RELEASE DATE

My Immortal World

A repeating day. Six chosen people. Heaven and Hell making different promises.

A planned narrative game set in 2026 Long Island City and in the wider Text Me Back world. Heaven and Hell each choose three people for a repeating-day trial. One side offers mercy for someone else. The other offers a wish. Trevor Vitale and Alina Novak are caught at the center of it.

2026 · Long Island CityNarrative experimentRepeating dayEarly planning
Open concept page →
PRIVATE FILESACCESS LIMITED

Unannounced experiments

Other narrative ideas, prototypes, and interactive experiments are being explored in parallel. They stay unnamed until the idea is strong enough to survive daylight.

STUDIO OSACTIVE

What is alive right now.

--:--:--
ARTIFACT TERMINAL

Found a SHOHO:// code somewhere? Enter it here.

No artifact unlocked on this browser yet.

Different worlds.
One strange constellation.

A map of the current Shoho orbit: live products, stories in development, early concepts, and the older games still floating behind them.

A studio built
by changing direction.

The Shoho catalog has never been one straight genre lane. The timeline is a trail of experiments that gradually grew into larger worlds and products.

2017

First releases

Simulation, exploration, interactive experiments, and the beginning of the Shoho catalog.

2018

The catalog spreads out

More simulation, RPG ideas, strange little systems, and a willingness to make projects that did not resemble each other.

2020

CRYPTIC

Interactive fiction returns to the center with a deadly crypt, typed choices, and survival.

2021

Hamster Logic 3D

A colorful puzzle detour and another sharp turn in genre.

NOW

The current slate

Text Me Back, RebootRanks, and GO INTERNATIONAL! Dating push Shoho into narrative scale, consumer software, and connection.

NEXT

The next worlds

My Immortal World and other experiments sit in early planning while the current slate moves forward.

Open an old
Shoho file.

Nine released games sit behind the current slate. Pull one at random and see where the studio wandered before it got here.

/SHOHO/ARCHIVE/01
2020 · INTERACTIVE FICTION

CRYPTIC

Escape a deadly crypt by typing your way through puzzles, choices, and a twisted game of survival.

OPEN ON STEAM ↗ Every click digs up another release.ENTER THE VAULT MUSEUM →

The back catalog.
Never one lane.

Before the current slate, Shoho Games released nine PC titles across simulation, interactive fiction, puzzles, RPGs, exploration, and deliberate oddities. The catalog is less a straight line than a trail of experiments.

Also released

Hiking Simulator 2017 · Dungeon Chest · Phantast

Full Steam catalog ↗
01

Stories

Fictional worlds, characters, choices, mysteries, and ideas. The oldest part of Shoho Games, and still one of the biggest.

02

Experiences

A game, a streak, a profile, a challenge, a message. Good software turns an action into an experience worth returning to.

03

Connections

Between player and character, person and goal, or two people on opposite sides of the world. Connection is the thread running through the slate.

Press · business · partnerships · collaboration

Different projects.
One studio.

For press, business enquiries, partnerships, collaboration, or anything related to Shoho Games and its products, get in touch directly.