I thought that I should start a devblog chronicling my indie development journey since I finally finished college and now have much more time to devote to actually developing.

Also, I thought it would be a good way for anyone interested in what goes on in the head of an indie game dev to get behind the scenes.

I will attempt to post a devblog daily or at least as often as I can.

Right now, there are a lot of things going on at Shoho Games. I have hired a lot of people to work on different games which means that we will be able to release more games than ever before. It is my job to ensure that the games will be quality even if they are to come out with tight deadlines. In fact, I find that I thrive best under very, tight deadlines.

Even though, I haven’t actually been developing much during the past year or so, I feel like I have still developed a lot as a developer. Especially in the way that I view game design. I have gotten a deeper appreciation for the things games can do as an art form, and have begun to take game development more seriously.

I will be the first to admit that most of my releases (except for Parking Cop Simulator) have not been up to standard. Some have been parody games while others have just straight not been good enough.

I want to make sure that every game from now on will be an enjoyable experience to play. I cannot ensure that they will all be brilliant games, but there will at least be a lot of love put into them. Some will be short and simple while others will be longer and more complex.

However, my main goal is to really take advantage of the interactivity that games offer which is something that sets it apart from other art forms such as books or movies. This is what games are good at. This is what is interesting. Therefore, my ultimate goal and the purpose of Shoho Games is to make games that offer the player choices in how they go about the story. You can choose your own adventure.

On that note, today I worked on a game called CRYPTIC (check the Steam store page out here:
https://store.steampowered.com/app/1154160/CRYPTIC/ ). It is an interactive fiction game that harkens back to the old text adventures from the 70’s such as Zork. I only discovered this genre recently when I started playing Zork, but the way the game engaged the player really intrigued me. I wanted to see if a text adventure game with no graphical component could still make for a viable game in this day and age. So I came up with, in my opinion, a unique take on the genre. Even though the game is still in development (yes, I really do like tight deadlines), I have a feeling it is going to be a well-received entry in the genre. However, as of now, the response to CRYPTIC has been… almost non-existent. I wonder if interactive fictions really is a dying genre.

The last thing I did today was to get the Steam store page ready for an old-school puzzle game called Dungeon Chest. This will be the first game by Shoho Games not to be solely developed by me (though I will be doing a large part of it), so understandably I am excited how it is going to turn out.

Well, I think that is all for today. Tomorrow, I will finish setting up the store page for Dungeon Chest and continue the development of CRYPTIC.

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